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Old 09.30.2010, 08:32 PM   #2641
atsonicpark
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atsonicpark kicks all y'all's assesatsonicpark kicks all y'all's assesatsonicpark kicks all y'all's assesatsonicpark kicks all y'all's assesatsonicpark kicks all y'all's assesatsonicpark kicks all y'all's assesatsonicpark kicks all y'all's assesatsonicpark kicks all y'all's assesatsonicpark kicks all y'all's assesatsonicpark kicks all y'all's assesatsonicpark kicks all y'all's asses
http://www.dcisozone.com/downloads/4...Bus-Guide.html

I highly reccomend this game, one of the best ever! You know how most games are, y'know, intense and nuts? This is peaceful, and beautiful... you have to keep a speed limit, brake softly, give signal for going left or right etc, play realistically.. and it rules! Just something really bizarre and amazing about it. It's much better than that one Penn and Teller game I have for the Sega CD (burnt)...

http://en.wikipedia.org/wiki/Penn_&_...ke_and_Mirrors

 

Desert Bus

Desert Bus is the best known trick minigame in the package, and was a featured part of Electronic Gaming Monthly's preview. The objective of the game is to drive a bus from Tucson, Arizona to Las Vegas, Nevada in real time at a maximum speed of 45mph. The feat requires 8 hours of continuous play to complete, since the game cannot be paused.
The bus contains no passengers, contains little scenery (an occasional rock or stop sign will appear at the side of the road), and there is no traffic. The road between Tucson and Las Vegas is without exception completely straight. The bus veers to the right slightly; as a result, it is impossible to tape down a button to go do something else and have the game end properly. If the bus veers off the road it will stall and be towed back to Tucson, also in real time. If the player makes it to Las Vegas, they will score exactly one point. The player then gets the option to make the return trip to Tucson—for another point (a decision they must make in a few seconds or the game ends). Players may continue to make trips and score points as long as their endurance holds out. Some players who have completed the trip have also noted that, although the scenery never changes, a bug splats on the windscreen about five hours through the first trip, and on the return trip the light does fade, with differences at dusk, and later a pitch black road where the player is guided only with headlights.
Penn says, "The best part of that I think was an idea that was not mine, not Teller’s, and not Barry Marx, who designed the game with us. It was an idea by Eddie Gorodetsky, one of the producers on Two and a Half Men, really funny guy. I think that Eddie G. is one of the funniest guys in the world."
Penn Jillette commented in his radio show that the overly realistic nature of the game was in response to Janet Reno and the controversy surrounding violent video games at the time. He also stated that there would have been a prize for the person or group to get the highest score in the game, also substantiated by the various "Desert Bus" contest materials prepared for the release of the game. Penn said that the prize "was going to be, you got to go on Desert Bus from Tucson to Vegas with showgirls and a live band and just the most partying bus ever. You got to Vegas, we're going to put you up at the Rio, big thing, and then, you know, big shows."[1], although this contest did not happen. Some have played the game using a tool-assisted emulator, managing to obtain 99 points, the maximum the game allows. A run of this length would have taken over 41 days to complete in real time.[




.......the weirdest game ever (at least next to Kitano's anti-game and Mr. Mosquito)?
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