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Old 12.09.2011, 10:44 AM   #4702
EVOLghost
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Join Date: Mar 2008
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EVOLghost kicks all y'all's assesEVOLghost kicks all y'all's assesEVOLghost kicks all y'all's assesEVOLghost kicks all y'all's assesEVOLghost kicks all y'all's assesEVOLghost kicks all y'all's assesEVOLghost kicks all y'all's assesEVOLghost kicks all y'all's assesEVOLghost kicks all y'all's assesEVOLghost kicks all y'all's assesEVOLghost kicks all y'all's asses
Haha yeah. the Super arts are much easier. Much easier than charge version. Quarter circle forwardx2. You should also learn to cancel into super jump(hehe I got that from the trials in Online Edition)..that is if you haven't already. I find the timing to be a bit tricky, but seems like it's totally worth it to add some extra damage/hit(s).
I also love Remy's "flash kick" SA. I find it extremely hard to do Guile's flash kick with charging and having to do the double motion. But yeah...Charge moves seem a bit easier in SF3 too.

I dunno. I love SF3 so much. The speed of the gameplay is feels perfect to me. SFA3 seems like you have to have insane reaction timing, while SF4 seems unbearably slow.
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