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Old 04.10.2006, 11:24 AM   #15
truncated
invito al cielo
 
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Join Date: Mar 2006
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truncated kicks all y'all's assestruncated kicks all y'all's assestruncated kicks all y'all's assestruncated kicks all y'all's assestruncated kicks all y'all's assestruncated kicks all y'all's assestruncated kicks all y'all's assestruncated kicks all y'all's assestruncated kicks all y'all's assestruncated kicks all y'all's assestruncated kicks all y'all's asses
Quote:
Originally Posted by Iain
What is Second Life?

Anyway, my friend doesn't spend actual money on virtual objects or anthing. Not that it makes it any better. We worked out the other day that he has spent at least the same sort of hours on the game per week as you would in a part time job over the last 14 months.

Wow. Now that's dedication.

Second Life is a virtual reality game that's intriguing for its technical capabilities and graphics, but there's not really much to 'do' on there. I tried it out for a bit - you create an identity on there and can get jobs, own property, open businesses, build homes, etc. It gets dull really quickly unless you know how to build virtual objects and/or use Photoshop, both of which I am far too technologically retarded for.

It's all free unless you decide to get obsessive and buy all kinds of property and virtual goods. There are people that buy islands for $1000, or pay over $200 per month in membership fees. INSANITY.

I think I own a tavern on there haha. But I haven't logged onto it in months.
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