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Old 08.24.2008, 01:10 PM   #55
demonrail666
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Quote:
Originally Posted by sarramkrop
YOU control the machines, therefore you determine how human they'll sound.

That's an interesting problem. Far more interesting, as it happens, than this reply. But still. I suppose by 'human' we refer to things like 'warmth' and 'spontaneity' and the capacity for error (with machines representing the opposite of these supposed 'virtues'). These distinctions are obviously a bit cliched, but nonetheless, they do sort of work for the sake of an argument.

what we're talking about here is an attempt to humanize the machine. Part of me wants to reject this whole pursuit. Unfortunately, being human I can probably never do anything but humanize the machines i interact with, but I'm not sure how much I can properly determine 'how human they'll sound'. Somewhere between these two states is an aggregate which, when I think about it, is probably the most fruitfull method when having to deal with these little plastic boxes. As such, it's not about surrendering to their mechanical nature, but nor is it about ever thinking we can make them 'one of us'.

I'm just thinking this through in post-form. No biggie.
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