08.24.2008, 10:04 AM | #41 | |
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08.24.2008, 10:09 AM | #42 | |
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Thta's exactly what's wrong with what you use. YOU control the machines, therefore you determine how human they'll sound. |
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08.24.2008, 10:13 AM | #43 | |
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And? it's me who controls the parameters of the final output, isn't it? i don't seem to get your point.
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08.24.2008, 10:15 AM | #44 |
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You're copying my posting style. HA.
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08.24.2008, 10:19 AM | #45 |
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every day i learn something new about myself
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08.24.2008, 10:20 AM | #46 |
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Me too.
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08.24.2008, 10:21 AM | #47 |
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ok ok
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08.24.2008, 10:21 AM | #48 |
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Cheeky Sod question - is there any way of getting hold of a copy of Sound Forge without having to rape my credit card?
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08.24.2008, 10:23 AM | #49 |
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torrents, of course.
how much is sound forge? how is it compared to wavelab? |
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08.24.2008, 10:26 AM | #50 |
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Sound Forge is about Ј200 or so here, from what I can gather. Too much moolah for me at the moment, alas. I haven't used wavelab - anyone else here able to answer al shabbray's question?
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08.24.2008, 10:28 AM | #51 |
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I worked with wavelab, and I think its the most versatile soundediting software Ive used so far, but it costs a shitload as far as I know and is only available for pc (wich sucks!!!)
dunno if that helps you but here is a demo of soundforge http://www.chip.de/downloads/Sound-F..._12994792.html |
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08.24.2008, 10:31 AM | #52 |
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Thanks dude
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08.24.2008, 12:40 PM | #53 | |
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I actually think they sound like real drums, at least sometimes. Check "Things Don't Look Good", it sounds real... |
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08.24.2008, 12:42 PM | #54 |
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yeah they are programmed really like a drummer could play it too.
I think it depends sometimes more on the programming then on the sound. you could also put a drummer in front of an electro-drumset and he could trash out bleep and beeps instead of the normal drum sounds, but it is his style what makes the difference. |
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08.24.2008, 01:10 PM | #55 | |
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That's an interesting problem. Far more interesting, as it happens, than this reply. But still. I suppose by 'human' we refer to things like 'warmth' and 'spontaneity' and the capacity for error (with machines representing the opposite of these supposed 'virtues'). These distinctions are obviously a bit cliched, but nonetheless, they do sort of work for the sake of an argument. what we're talking about here is an attempt to humanize the machine. Part of me wants to reject this whole pursuit. Unfortunately, being human I can probably never do anything but humanize the machines i interact with, but I'm not sure how much I can properly determine 'how human they'll sound'. Somewhere between these two states is an aggregate which, when I think about it, is probably the most fruitfull method when having to deal with these little plastic boxes. As such, it's not about surrendering to their mechanical nature, but nor is it about ever thinking we can make them 'one of us'. I'm just thinking this through in post-form. No biggie. |
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08.24.2008, 01:16 PM | #56 |
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yeah but I agree, even if this what pretty mindfuckin
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08.24.2008, 03:38 PM | #57 | |
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I dunno, they sound fake as hell to me. I never heard the new album though so maybe it's different. |
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08.24.2008, 04:27 PM | #58 |
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You should check it, I think it's far better than the first one. Far more original and creative, I even hear instrumental hip hop, electronica ala Boards of Canada, into that album
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08.24.2008, 04:28 PM | #59 | |
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08.24.2008, 04:45 PM | #60 | |
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the feature has been on most hardware samplers and drum machines way back into the 80's. it is sometimes called shuffle or humanise as well. softsamps and drum machines have also had it for a long long time. software multitrack recorders usually have a humanise function as well these days. |
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